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GRA 2012 Planning
(redirected from Planning 6P)
Page history
last edited
by Julie Balen 11 years, 5 months ago
PART A: Global Project Design Essentials
Project Name
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Global Read Aloud 2012 |
Curriculum Idea and Alignment
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Oral Communication:
OVERALL (OV) 1--listen in order to understand and respond appropriately in a variety of situations for
a variety of purposes;
Reading:
OV 1--read and demonstrate an understanding of a variety of literary, graphic, and informational
texts, using a range of strategies to construct meaning;
OV 4--reflect on and identify their strengths as readers, areas for improvement, and the strategies
they found most helpful before, during, and after reading.
Writing:
OV 1--generate, gather, and organize ideas and information to write for an intended purpose
and audience;
OV 2--draft and revise their writing, using a variety of informational, literary, and graphic forms
and stylistic elements appropriate for the purpose and audience;
OV 3--use editing, proofreading, and publishing skills and strategies, and knowledge of language
conventions, to correct errors, refine expression, and present their work effectively;
Ov 4--reflect on and identify their strengths as writers, areas for improvement, and the strategies
they found most helpful at different stages in the writing process.
Media Literacy:
Ov 3--create a variety of media texts for different purposes and audiences, using appropriate
forms, conventions, and techniques;
OV 4--reflect on and identify their strengths as media interpreters and creators, areas for
improvement, and the strategies they found most helpful in understanding and creating
media texts.
This is an interdisciplinary unit between Language Arts and Science (Biodiversity).
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Guiding Question and Project Aims
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How can participating in the Global Read Aloud increase students' global perspective?
Students need to be exposed to 21 st century learning and competencies as well as the expectations for digital citizenship.
Students will learn how to asynchronously communicate with peers through Kidblog, and other web 2.0 tools such as Glogster and Wallwisher. Students do not have their own devices for the most part, so the virtual learning piece only happens in scheduled computer lab time. Few students have access to the Internet at home. Thus, collaboration beyond the class is limited. The limited technological environments, both home and school, impacted the communication platforms available. Nonetheless, it is time to begin an initial foray into global collaboration in spite of the limitations.
This is not a global collaborative project. Students are not co-creating a product. This project's goal is to introduce social media as a tool in the classroom.
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Prerequisites and Skill Level
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Introduction to digital citizenship expectations.
Introduction to blogging.
Introduction to Wallwisher.
Introduction to Glogster.
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Standards Alignment
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21ST CENTURY COMPETENCY
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TARGETED OUTCOME |
RATIONALE |
Creativity,
Innovation and
Entrepreneurship
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Creativity: The ability to apply creative
thought processes to create something of
value.
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Today's economic, social,
environmental and financial
challenges are increasingly complex
and require creative, innovative and
entrepreneurial thinking to solve
problems and keep apace of the
ongoing and escalating demand for
new and innovative solutions and
products. For success in school, work
and life, people must be able to use
creativity in order to adapt, generate
new ideas, theories, products and
knowledge.
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Critical Thinking |
The ability to acquire, process, interpret, rationalize and
critically analyze large volumes of often conflicting
information to the point of making an informed decision
and taking action in a timely fashion.
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The knowledge and digital era is
demanding people with higher order
thinking skills; the ability to think
logically and to solve ill-defined
problems by identifying and
describing the problem, critically
analyzing the information available
or creating the knowledge required,
framing and testing various
hypotheses, formulating creative
solutions, and taking action.
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Collaboration |
The ability to interact positively and
respectfully with others in creating new ideas
and developing products.
The ability to lead or work in a team and to relate to
other people in varying contexts, including capacity to
resolve and manage conflict.
The ability to collaborate across networks,
using various information and communication
technologies.
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Importance of interpersonal
capabilities is higher and the skills
involved more sophisticated than in
the industrial era.
Social media has created a dominant
impact on the collaboration dynamic
which occurs outside schools.
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Communication |
The ability to use technology to develop 21st
Century competencies in the context of core
subjects.
The capacity to communicate using a variety
of media and technologies.
The ability to access, analyze, integrate, and manage
large volumes of information.
The capacity to effectively use social media
to communicate and resolve challenges.
The ability to critically interpret and
evaluate ideas presented through a variety
of media and technologies.
Highly developed cooperative interpersonal
capabilities.
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Importance of interpersonal
capabilities is higher and the skills
involved more sophisticated than in
the industrial era.
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Character |
Learners will develop 21st Century Life
Skills, such as:
- Life-long and learner
- Leadership, responsibility and
accountability
- Self-directed, adaptable and resilient
- Tolerant, ethical and fair
- Personal productivity
- Interpersonal (people) skills
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The knowledge economy and social
environment is highly complex, fast
paced, multi-cultural and stressful in
nature, demanding people with highly
developed interpersonal traits and
strength of character.
Collaborating to learn requires social
emotional learning skills including
self-awareness, social awareness, self-regulation,
relationship skills
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Culture and Ethical Citizenship
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The ability to appreciate cultural and
societal diversity at the local, national and
global levels.
Disposition and skills necessary for
effective civic engagement.
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Computer and Digital Technologies
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The capacity to use computers and digital
resources to access information and create
knowledge, solutions, products and
services.
The capacity to use social media for
learning.
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The 21st Century is a technology and
media driven environment and
digital literacy is an essential
competency for both learners and
teachers.
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For complete list of competencies, refer to c21Canada: Shifting Minds. |
Student level/age
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Grade Six (ages 11-12)
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Focus Questions
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- How can we use 'flattened' learning modes and emerging technologies to connect with other classrooms globally?
- When we connect globally what can we do together that could make a difference to world as we know it?
- How can we use multimedia to effectively convey a message?
- What sort of products can be co-created via collaboration?
- How can we best share our learning to a wider audience?
- How can reading with peers from global classrooms help extend the students' perspectives and understand of connections between people?
- How can we use social media to support student reading and writing?
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Working Mode: Individual and Team Structure
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Individual blogging via Kidblog; responses in teams across-classrooms
Individual posting via Wallwisher.
Individual word cloud creation via Wordle.
Small group work via Voki.
Individual multimedia poster Glogster.
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Required inputs
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-blog entries,
-Wallwisher notes,
-Wordle
-Voki responses
-Glog poster
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Optional inputs
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Global Taxonomy Level 3.
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Required outcomes and Learning Experiences
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Summative Product:
Learning Experiences:
- Expectations of digital citizenship
- Within class cooperation and collaboration
- Application of social media in learning context
- Responsible for maintaining ongoing blog responses
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Optional outcomes
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--global handshake video via Animoto
--Wallwisher
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Workflow
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Fixed time-frame: October 1, 2012 - October 31, 2012
Daily/weekly read alouds/think alouds & discussion
Daily/weekly posts & responses
Ongoing: Other activities that emerge from class discussion and student interest.
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Assessment
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--blog posts
--Wordle
--Voki
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Evaluation
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Rubric for Glogster. |
PART B: Seven Steps Design Principles and Teaching Strategies
Connection
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- Edmodo
- Email
- Kidblog
- Wallwisher
- No system blocks on above tools.
- Wifi in place in the classroom.
- One laptop per student group
- Computer lab available for whole group activities like Wordle creation.
- No connection protocols required: All asynchronous communication.
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Communication
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Teacher-teacher: email and Edmodo
Teacher-student: face-to-face, Kidblog
Student-student: Kidblog, Wallwisher
Asynchronous communication.
Digital Citizen pledge lays out expectations for online behaviour and language.
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Citizenship
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Explicit lessons on digital citizenship: Common Sense Media.
Class generated Digital Citizenship Pledge.
Working towards awareness of Copyright issues. Beginning with only student original work/photos or stock material e.g. stock music in Animoto, followed by explicit lessons in Copyright, Intellectual Property and fair use and creative commons.
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Contribution and Collaboration
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Establish a mechanism for equal and fair contribution opportunities and expectations • Provide mechanisms for discussion between students while jointly researching, contributing and collaborating • Determine methods for qualitative and quantitative collection of student contribution and collaboration
GRA project is currently not designed for inter-class collaboration. Students correspond with each other in terms of their responses to the novel and to each other's thinking about the novel. However, within the class there are opportunities for students to contribute and collaborate.
Some include:
- cooperative Vokis
- Reader's theatre
- Roll on the wall
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Choice
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Choice comes in the form of an inquiry project. Throughout the read aloud, students are asking big questions that emerge from the text. Ultimately, students choose one big question on which his or her inquiry will centre. Students will form small groups on common questions and create one glog that answers the question. |
Creation
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GlogsterEdu.com template
Specific elements establish by class and are included in Glog rubric.
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Celebration
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The One and Only Ivan Glogster Premiere - An event hosted by the students of grade 6 for the school and community. |
GRA 2012 Planning
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