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GRA 2012 Planning (redirected from Planning 6P)

Page history last edited by Julie Balen 11 years, 5 months ago

PART A: Global Project Design Essentials

Project Name
Global Read Aloud 2012
Curriculum Idea and Alignment

Oral Communication:

OVERALL (OV) 1--listen in order to understand and respond appropriately in a variety of situations for

a variety of purposes;

Reading:

OV 1--read and demonstrate an understanding of a variety of literary, graphic, and informational

texts, using a range of strategies to construct meaning;

OV 4--reflect on and identify their strengths as readers, areas for improvement, and the strategies

they found most helpful before, during, and after reading.

Writing: 

OV 1--generate, gather, and organize ideas and information to write for an intended purpose

and audience;

OV 2--draft and revise their writing, using a variety of informational, literary, and graphic forms

and stylistic elements appropriate for the purpose and audience;

OV 3--use editing, proofreading, and publishing skills and strategies, and knowledge of language

conventions, to correct errors, refine expression, and present their work effectively;

Ov 4--reflect on and identify their strengths as writers, areas for improvement, and the strategies

they found most helpful at different stages in the writing process.

Media Literacy:

Ov 3--create a variety of media texts for different purposes and audiences, using appropriate

forms, conventions, and techniques;

OV 4--reflect on and identify their strengths as media interpreters and creators, areas for

improvement, and the strategies they found most helpful in understanding and creating

media texts.

 

This is an interdisciplinary unit between Language Arts and Science (Biodiversity).

Guiding Question and Project Aims

How can participating in the Global Read Aloud increase students' global perspective? 

Students need to be exposed to 21 st century learning and competencies as well as the expectations for digital citizenship.

 

Students will learn how to asynchronously communicate with peers through Kidblog, and other web 2.0 tools such as Glogster and Wallwisher. Students do not have their own devices for the most part, so the virtual learning piece only happens in scheduled computer lab time. Few students have access to the Internet at home. Thus, collaboration beyond the class is limited. The limited technological environments, both home and school, impacted the communication platforms available. Nonetheless, it is time to begin an initial foray into global collaboration in spite of the limitations. 

 

This is not a global collaborative project. Students are not co-creating a product. This project's goal is to introduce social media as a tool in the classroom.

 

Prerequisites and Skill Level

Introduction to digital citizenship expectations. 

Introduction to blogging

Introduction to Wallwisher.

Introduction to Glogster.

 

 

 

 

 

 

Standards Alignment
 

21ST CENTURY COMPETENCY

 
TARGETED OUTCOME RATIONALE

Creativity,

Innovation and

Entrepreneurship

 

Creativity: The ability to apply creative

thought processes to create something of

value.

 

Today's economic, social,

environmental and financial

challenges are increasingly complex

and require creative, innovative and

entrepreneurial thinking to solve

problems and keep apace of the

ongoing and escalating demand for

new and innovative solutions and

products. For success in school, work

and life, people must be able to use

creativity in order to adapt, generate

new ideas, theories, products and

knowledge.

 
Critical Thinking 

The ability to acquire, process, interpret, rationalize and

critically analyze large volumes of often conflicting

information to the point of making an informed decision

and taking action in a timely fashion.

 

The knowledge and digital era is

demanding people with higher order

thinking skills; the ability to think

logically and to solve ill-defined

problems by identifying and

describing the problem, critically

analyzing the information available

or creating the knowledge required,

framing and testing various

hypotheses, formulating creative

solutions, and taking action.

 
Collaboration 

The ability to interact positively and

respectfully with others in creating new ideas

and developing products.

 

The ability to lead or work in a team and to relate to

other people in varying contexts, including capacity to

resolve and manage conflict. 

 

The ability to collaborate across networks,

using various information and communication

technologies.

 

 

 

Importance of interpersonal

capabilities is higher and the skills

involved more sophisticated than in

the industrial era.

Social media has created a dominant

impact on the collaboration dynamic

which occurs outside schools.

 
Communication 

The ability to use technology to develop 21st

Century competencies in the context of core

subjects.

 

The capacity to communicate using a variety

of media and technologies.

 

The ability to access, analyze, integrate, and manage

large volumes of information.

 

The capacity to effectively use social media

to communicate and resolve challenges.

 

The ability to critically interpret and

evaluate ideas presented through a variety

of media and technologies.

 

Highly developed cooperative interpersonal

capabilities.

 

 

Importance of interpersonal

capabilities is higher and the skills

involved more sophisticated than in

the industrial era.

 
Character 

Learners will develop 21st Century Life

Skills, such as:

- Life-long and learner

- Leadership, responsibility and

accountability

- Self-directed, adaptable and resilient

- Tolerant, ethical and fair

- Personal productivity

- Interpersonal (people) skills

 

The knowledge economy and social

environment is highly complex, fast

paced, multi-cultural and stressful in

nature, demanding people with highly

developed interpersonal traits and

strength of character.

Collaborating to learn requires social

emotional learning skills including

self-awareness, social awareness, self-regulation,

relationship skills

 

Culture and Ethical Citizenship

The ability to appreciate cultural and

societal diversity at the local, national and

global levels.

 

Disposition and skills necessary for

effective civic engagement.

 

 

 

Computer and Digital Technologies

The capacity to use computers and digital

resources to access information and create

knowledge, solutions, products and

services.

 

The capacity to use social media for

learning.

The 21st Century is a technology and

media driven environment and

digital literacy is an essential

competency for both learners and

teachers.

 

For complete list of competencies, refer to c21Canada: Shifting Minds.
Student level/age
Grade Six (ages 11-12)
Focus Questions
  • How can we use 'flattened' learning modes and emerging technologies to connect with other classrooms globally?
  • When we connect globally what can we do together that could make a difference to world as we know it?
  • How can we use multimedia to effectively convey a message?
  • What sort of products can be co-created via collaboration?
  • How can we best share our learning to a wider audience?
  • How can reading with peers from global classrooms help extend the students' perspectives and understand of connections between people?
  • How can we use social media to support student reading and writing?

 

Working Mode: Individual and Team Structure

Individual blogging via Kidblog; responses in teams across-classrooms

Individual posting via Wallwisher.

Individual word cloud creation via Wordle.

Small group work via Voki.

Individual multimedia poster Glogster.

 

 

Required inputs

-blog entries,

-Wallwisher notes,

-Wordle

-Voki responses

-Glog poster

 

Optional inputs

Global Taxonomy Level 3.

 

 

Required outcomes and Learning Experiences

 

 

 

 

 

Summative Product:

 

Learning Experiences:

  • Expectations of digital citizenship
  • Within class cooperation and collaboration
  • Application of social media in learning context
  • Responsible for maintaining ongoing blog responses
  •  

 

Optional outcomes

--global handshake video via Animoto

--Wallwisher

Workflow

Fixed time-frame: October 1, 2012 - October 31, 2012

Daily/weekly read alouds/think alouds & discussion

Daily/weekly posts & responses

Ongoing:  Other activities that emerge from class discussion and student interest.

Assessment

--blog posts

--Wordle

--Voki

Evaluation
Rubric for Glogster. 

PART B: Seven Steps Design Principles and Teaching Strategies

Connection
  • Edmodo 
  • Email 
  • Kidblog
  • Wallwisher
  • No system blocks on above tools.
  • Wifi in place in the classroom.
  • One laptop per student group
  • Computer lab available for whole group activities like Wordle creation. 
  • No connection protocols required: All asynchronous communication. 

 

Communication

Teacher-teacher:  email and Edmodo

Teacher-student: face-to-face, Kidblog

Student-student: Kidblog, Wallwisher

 

Asynchronous communication.

Digital Citizen pledge lays out expectations for online behaviour and language. 

Citizenship

Explicit lessons on digital citizenship: Common Sense Media.

Class generated Digital Citizenship Pledge.

Working towards awareness of Copyright issues. Beginning with only student original work/photos or stock material e.g. stock music in Animoto, followed by explicit lessons in Copyright, Intellectual Property and fair use and creative commons. 

Contribution and Collaboration

Establish a mechanism for equal and fair contribution opportunities and expectations
• Provide mechanisms for discussion between students while jointly researching, contributing and collaborating
• Determine methods for qualitative and quantitative collection of student contribution and collaboration

 

GRA project is currently not designed for inter-class collaboration. Students correspond with each other in terms of their responses to the novel and to each other's thinking about the novel. However, within the class there are opportunities for students to contribute and collaborate.

Some include:

  • cooperative Vokis
  • Reader's theatre
  • Roll on the wall 

 

Choice
Choice comes in the form of an inquiry project. Throughout the read aloud, students are asking big questions that emerge from the text. Ultimately, students choose one big question on which his or her inquiry will centre. Students will form small groups on common questions and create one glog that answers the question.
Creation

GlogsterEdu.com template

Specific elements establish by class and are included in Glog rubric.

Celebration
The One and Only Ivan Glogster Premiere - An event hosted by the students of grade 6 for the school and community. 

 

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